import UnityEngine

class Healer(MonoBehaviour):
    dead = false
    def OnDeath():
        if Network.isServer and not dead:
            dead = true
            GameObject.Find("Manager").GetComponent(Manager).Respawn(networkView.viewID.owner)
    
    public static def GetIDs():
        return (Network.AllocateViewID(), Network.AllocateViewID(), Network.AllocateViewID())
    
    public static def Spawn(ids):
        pass
    
